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D&d astral plane
D&d astral plane









An astral caster may employ spells, but suffers a 5% chance per spell level that it is miscast. While in astral form, the caster may move 100 miles per hour per level above 18th when outdoors, and may move 12"/turn when subterranean.

d&d astral plane

The caster sends their astral form (undetectable except to other astral creatures) to another place. Range Subterranean: 24" / Outdoors: 100 miles per level over 18th.Duration Subterranean: 12 turns / Outdoors: 8 hours.Spell Level 9 (magic-user), 7 (cleric, anti-cleric, illusionist).Dragon Magazine #12 retained this spell as an illusionist spell, at level 7. Dragon Magazine #1 introduced this spell to the Illusionist spell list. Allows the caster to enter an astral state and move their consciousness.ĭebuted in Supplement I: Greyhawk, for the magic-user and the cleric (and anti-cleric).











D&d astral plane